Global Location-based Entertainment Market Growth (Status and Outlook) 2022-2028

Publication Month: Oct 2022 | No. of Pages: 101 Published By: LP Information
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The global market for Location-based Entertainment is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Location-based Entertainment market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Location-based Entertainment market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Location-based Entertainment market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Location-based Entertainment market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Location-based Entertainment players cover BidOn Games Studio, Dimension, HQSoftware, IMAX CORPORATION and Neurogaming, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Location-based Entertainment market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Location-based Entertainment market, with both quantitative and qualitative data, to help readers understand how the Location-based Entertainment market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Location-based Entertainment market and forecasts the market size by Technology (2-Dimensional Location-based Entertainment and 3-Dimensional Location-based Entertainment,), by Application (Amusement Parks, Arcade Studios and Others,), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by technology
2-Dimensional Location-based Entertainment
3-Dimensional Location-based Entertainment
Segmentation by application
Amusement Parks
Arcade Studios
Others
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
BidOn Games Studio
Dimension
HQSoftware
IMAX CORPORATION
Neurogaming
TESLASUIT
SpringboardVR
Samsung Electronics
Vicon Motion Systems
Vrstudios
VR Electronics
Chapter Introduction
Chapter 1: Scope of Location-based Entertainment, Research Methodology, etc.
Chapter 2: Executive Summary, global Location-based Entertainment market size and CAGR, Location-based Entertainment market size by region, by technology, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Location-based Entertainment revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Location-based Entertainment revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by technology, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Location-based Entertainment market size forecast by region, by country, by technology, and application
Chapter 13: Comprehensive company profiles of the leading players, including BidOn Games Studio, Dimension, HQSoftware, IMAX CORPORATION, Neurogaming, TESLASUIT, SpringboardVR, Samsung Electronics and Vicon Motion Systems, etc.
Chapter 14: Research Findings and Conclusion

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Location-based Entertainment Market Size 2017-2028
2.1.2 Location-based Entertainment Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Location-based Entertainment Segment by Technology
2.2.1 2-Dimensional Location-based Entertainment
2.2.2 3-Dimensional Location-based Entertainment
2.3 Location-based Entertainment Market Size by Technology
2.3.1 Location-based Entertainment Market Size CAGR by Technology (2017 VS 2022 VS 2028)
2.3.2 Global Location-based Entertainment Market Size Market Share by Technology (2017-2022)
2.4 Location-based Entertainment Segment by Application
2.4.1 Amusement Parks
2.4.2 Arcade Studios
2.4.3 Others
2.5 Location-based Entertainment Market Size by Application
2.5.1 Location-based Entertainment Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Location-based Entertainment Market Size Market Share by Application (2017-2022)
3 Location-based Entertainment Market Size by Player
3.1 Location-based Entertainment Market Size Market Share by Players
3.1.1 Global Location-based Entertainment Revenue by Players (2020-2022)
3.1.2 Global Location-based Entertainment Revenue Market Share by Players (2020-2022)
3.2 Global Location-based Entertainment Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Location-based Entertainment by Regions
4.1 Location-based Entertainment Market Size by Regions (2017-2022)
4.2 Americas Location-based Entertainment Market Size Growth (2017-2022)
4.3 APAC Location-based Entertainment Market Size Growth (2017-2022)
4.4 Europe Location-based Entertainment Market Size Growth (2017-2022)
4.5 Middle East & Africa Location-based Entertainment Market Size Growth (2017-2022)
5 Americas
5.1 Americas Location-based Entertainment Market Size by Country (2017-2022)
5.2 Americas Location-based Entertainment Market Size by Technology (2017-2022)
5.3 Americas Location-based Entertainment Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Location-based Entertainment Market Size by Region (2017-2022)
6.2 APAC Location-based Entertainment Market Size by Technology (2017-2022)
6.3 APAC Location-based Entertainment Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Location-based Entertainment by Country (2017-2022)
7.2 Europe Location-based Entertainment Market Size by Technology (2017-2022)
7.3 Europe Location-based Entertainment Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Location-based Entertainment by Region (2017-2022)
8.2 Middle East & Africa Location-based Entertainment Market Size by Technology (2017-2022)
8.3 Middle East & Africa Location-based Entertainment Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Location-based Entertainment Market Forecast
10.1 Global Location-based Entertainment Forecast by Regions (2023-2028)
10.1.1 Global Location-based Entertainment Forecast by Regions (2023-2028)
10.1.2 Americas Location-based Entertainment Forecast
10.1.3 APAC Location-based Entertainment Forecast
10.1.4 Europe Location-based Entertainment Forecast
10.1.5 Middle East & Africa Location-based Entertainment Forecast
10.2 Americas Location-based Entertainment Forecast by Country (2023-2028)
10.2.1 United States Location-based Entertainment Market Forecast
10.2.2 Canada Location-based Entertainment Market Forecast
10.2.3 Mexico Location-based Entertainment Market Forecast
10.2.4 Brazil Location-based Entertainment Market Forecast
10.3 APAC Location-based Entertainment Forecast by Region (2023-2028)
10.3.1 China Location-based Entertainment Market Forecast
10.3.2 Japan Location-based Entertainment Market Forecast
10.3.3 Korea Location-based Entertainment Market Forecast
10.3.4 Southeast Asia Location-based Entertainment Market Forecast
10.3.5 India Location-based Entertainment Market Forecast
10.3.6 Australia Location-based Entertainment Market Forecast
10.4 Europe Location-based Entertainment Forecast by Country (2023-2028)
10.4.1 Germany Location-based Entertainment Market Forecast
10.4.2 France Location-based Entertainment Market Forecast
10.4.3 UK Location-based Entertainment Market Forecast
10.4.4 Italy Location-based Entertainment Market Forecast
10.4.5 Russia Location-based Entertainment Market Forecast
10.5 Middle East & Africa Location-based Entertainment Forecast by Region (2023-2028)
10.5.1 Egypt Location-based Entertainment Market Forecast
10.5.2 South Africa Location-based Entertainment Market Forecast
10.5.3 Israel Location-based Entertainment Market Forecast
10.5.4 Turkey Location-based Entertainment Market Forecast
10.5.5 GCC Countries Location-based Entertainment Market Forecast
10.6 Global Location-based Entertainment Forecast by Technology (2023-2028)
10.7 Global Location-based Entertainment Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 BidOn Games Studio
11.1.1 BidOn Games Studio Company Information
11.1.2 BidOn Games Studio Location-based Entertainment Product Offered
11.1.3 BidOn Games Studio Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 BidOn Games Studio Main Business Overview
11.1.5 BidOn Games Studio Latest Developments
11.2 Dimension
11.2.1 Dimension Company Information
11.2.2 Dimension Location-based Entertainment Product Offered
11.2.3 Dimension Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Dimension Main Business Overview
11.2.5 Dimension Latest Developments
11.3 HQSoftware
11.3.1 HQSoftware Company Information
11.3.2 HQSoftware Location-based Entertainment Product Offered
11.3.3 HQSoftware Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 HQSoftware Main Business Overview
11.3.5 HQSoftware Latest Developments
11.4 IMAX CORPORATION
11.4.1 IMAX CORPORATION Company Information
11.4.2 IMAX CORPORATION Location-based Entertainment Product Offered
11.4.3 IMAX CORPORATION Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 IMAX CORPORATION Main Business Overview
11.4.5 IMAX CORPORATION Latest Developments
11.5 Neurogaming
11.5.1 Neurogaming Company Information
11.5.2 Neurogaming Location-based Entertainment Product Offered
11.5.3 Neurogaming Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Neurogaming Main Business Overview
11.5.5 Neurogaming Latest Developments
11.6 TESLASUIT
11.6.1 TESLASUIT Company Information
11.6.2 TESLASUIT Location-based Entertainment Product Offered
11.6.3 TESLASUIT Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 TESLASUIT Main Business Overview
11.6.5 TESLASUIT Latest Developments
11.7 SpringboardVR
11.7.1 SpringboardVR Company Information
11.7.2 SpringboardVR Location-based Entertainment Product Offered
11.7.3 SpringboardVR Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 SpringboardVR Main Business Overview
11.7.5 SpringboardVR Latest Developments
11.8 Samsung Electronics
11.8.1 Samsung Electronics Company Information
11.8.2 Samsung Electronics Location-based Entertainment Product Offered
11.8.3 Samsung Electronics Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 Samsung Electronics Main Business Overview
11.8.5 Samsung Electronics Latest Developments
11.9 Vicon Motion Systems
11.9.1 Vicon Motion Systems Company Information
11.9.2 Vicon Motion Systems Location-based Entertainment Product Offered
11.9.3 Vicon Motion Systems Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Vicon Motion Systems Main Business Overview
11.9.5 Vicon Motion Systems Latest Developments
11.10 Vrstudios
11.10.1 Vrstudios Company Information
11.10.2 Vrstudios Location-based Entertainment Product Offered
11.10.3 Vrstudios Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Vrstudios Main Business Overview
11.10.5 Vrstudios Latest Developments
11.11 VR Electronics
11.11.1 VR Electronics Company Information
11.11.2 VR Electronics Location-based Entertainment Product Offered
11.11.3 VR Electronics Location-based Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 VR Electronics Main Business Overview
11.11.5 VR Electronics Latest Developments
12 Research Findings and Conclusion

Tables and Figures

List of Tables
Table 1. Location-based Entertainment Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
Table 2. Major Players of 2-Dimensional Location-based Entertainment
Table 3. Major Players of 3-Dimensional Location-based Entertainment
Table 4. Location-based Entertainment Market Size CAGR by Technology (2017 VS 2022 VS 2028) & ($ Millions)
Table 5. Global Location-based Entertainment Market Size by Technology (2017-2022) & ($ Millions)
Table 6. Global Location-based Entertainment Market Size Market Share by Technology (2017-2022)
Table 7. Location-based Entertainment Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
Table 8. Global Location-based Entertainment Market Size by Application (2017-2022) & ($ Millions)
Table 9. Global Location-based Entertainment Market Size Market Share by Application (2017-2022)
Table 10. Global Location-based Entertainment Revenue by Players (2020-2022) & ($ Millions)
Table 11. Global Location-based Entertainment Revenue Market Share by Player (2020-2022)
Table 12. Location-based Entertainment Key Players Head office and Products Offered
Table 13. Location-based Entertainment Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Location-based Entertainment Market Size by Regions 2017-2022 & ($ Millions)
Table 17. Global Location-based Entertainment Market Size Market Share by Regions (2017-2022)
Table 18. Americas Location-based Entertainment Market Size by Country (2017-2022) & ($ Millions)
Table 19. Americas Location-based Entertainment Market Size Market Share by Country (2017-2022)
Table 20. Americas Location-based Entertainment Market Size by Technology (2017-2022) & ($ Millions)
Table 21. Americas Location-based Entertainment Market Size Market Share by Technology (2017-2022)
Table 22. Americas Location-based Entertainment Market Size by Application (2017-2022) & ($ Millions)
Table 23. Americas Location-based Entertainment Market Size Market Share by Application (2017-2022)
Table 24. APAC Location-based Entertainment Market Size by Region (2017-2022) & ($ Millions)
Table 25. APAC Location-based Entertainment Market Size Market Share by Region (2017-2022)
Table 26. APAC Location-based Entertainment Market Size by Technology (2017-2022) & ($ Millions)
Table 27. APAC Location-based Entertainment Market Size Market Share by Technology (2017-2022)
Table 28. APAC Location-based Entertainment Market Size by Application (2017-2022) & ($ Millions)
Table 29. APAC Location-based Entertainment Market Size Market Share by Application (2017-2022)
Table 30. Europe Location-based Entertainment Market Size by Country (2017-2022) & ($ Millions)
Table 31. Europe Location-based Entertainment Market Size Market Share by Country (2017-2022)
Table 32. Europe Location-based Entertainment Market Size by Technology (2017-2022) & ($ Millions)
Table 33. Europe Location-based Entertainment Market Size Market Share by Technology (2017-2022)
Table 34. Europe Location-based Entertainment Market Size by Application (2017-2022) & ($ Millions)
Table 35. Europe Location-based Entertainment Market Size Market Share by Application (2017-2022)
Table 36. Middle East & Africa Location-based Entertainment Market Size by Region (2017-2022) & ($ Millions)
Table 37. Middle East & Africa Location-based Entertainment Market Size Market Share by Region (2017-2022)
Table 38. Middle East & Africa Location-based Entertainment Market Size by Technology (2017-2022) & ($ Millions)
Table 39. Middle East & Africa Location-based Entertainment Market Size Market Share by Technology (2017-2022)
Table 40. Middle East & Africa Location-based Entertainment Market Size by Application (2017-2022) & ($ Millions)
Table 41. Middle East & Africa Location-based Entertainment Market Size Market Share by Application (2017-2022)
Table 42. Key Market Drivers & Growth Opportunities of Location-based Entertainment
Table 43. Key Market Challenges & Risks of Location-based Entertainment
Table 44. Key Industry Trends of Location-based Entertainment
Table 45. Global Location-based Entertainment Market Size Forecast by Regions (2023-2028) & ($ Millions)
Table 46. Global Location-based Entertainment Market Size Market Share Forecast by Regions (2023-2028)
Table 47. Global Location-based Entertainment Market Size Forecast by Technology (2023-2028) & ($ Millions)
Table 48. Global Location-based Entertainment Market Size Market Share Forecast by Technology (2023-2028)
Table 49. Global Location-based Entertainment Market Size Forecast by Application (2023-2028) & ($ Millions)
Table 50. Global Location-based Entertainment Market Size Market Share Forecast by Application (2023-2028)
Table 51. BidOn Games Studio Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 52. BidOn Games Studio Location-based Entertainment Product Offered
Table 53. BidOn Games Studio Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 54. BidOn Games Studio Main Business
Table 55. BidOn Games Studio Latest Developments
Table 56. Dimension Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 57. Dimension Location-based Entertainment Product Offered
Table 58. Dimension Main Business
Table 59. Dimension Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 60. Dimension Latest Developments
Table 61. HQSoftware Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 62. HQSoftware Location-based Entertainment Product Offered
Table 63. HQSoftware Main Business
Table 64. HQSoftware Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 65. HQSoftware Latest Developments
Table 66. IMAX CORPORATION Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 67. IMAX CORPORATION Location-based Entertainment Product Offered
Table 68. IMAX CORPORATION Main Business
Table 69. IMAX CORPORATION Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 70. IMAX CORPORATION Latest Developments
Table 71. Neurogaming Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 72. Neurogaming Location-based Entertainment Product Offered
Table 73. Neurogaming Main Business
Table 74. Neurogaming Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 75. Neurogaming Latest Developments
Table 76. TESLASUIT Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 77. TESLASUIT Location-based Entertainment Product Offered
Table 78. TESLASUIT Main Business
Table 79. TESLASUIT Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 80. TESLASUIT Latest Developments
Table 81. SpringboardVR Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 82. SpringboardVR Location-based Entertainment Product Offered
Table 83. SpringboardVR Main Business
Table 84. SpringboardVR Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 85. SpringboardVR Latest Developments
Table 86. Samsung Electronics Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 87. Samsung Electronics Location-based Entertainment Product Offered
Table 88. Samsung Electronics Main Business
Table 89. Samsung Electronics Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 90. Samsung Electronics Latest Developments
Table 91. Vicon Motion Systems Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 92. Vicon Motion Systems Location-based Entertainment Product Offered
Table 93. Vicon Motion Systems Main Business
Table 94. Vicon Motion Systems Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 95. Vicon Motion Systems Latest Developments
Table 96. Vrstudios Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 97. Vrstudios Location-based Entertainment Product Offered
Table 98. Vrstudios Main Business
Table 99. Vrstudios Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 100. Vrstudios Latest Developments
Table 101. VR Electronics Details, Company Type, Location-based Entertainment Area Served and Its Competitors
Table 102. VR Electronics Location-based Entertainment Product Offered
Table 103. VR Electronics Location-based Entertainment Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 104. VR Electronics Main Business
Table 105. VR Electronics Latest Developments
List of Figures
List of Figures
Figure 1. Location-based Entertainment Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Location-based Entertainment Market Size Growth Rate 2017-2028 ($ Millions)
Figure 6. Global Location-based Entertainment Market Size Market Share by Technology in 2021
Figure 7. Location-based Entertainment in Amusement Parks
Figure 8. Global Location-based Entertainment Market: Amusement Parks (2017-2022) & ($ Millions)
Figure 9. Location-based Entertainment in Arcade Studios
Figure 10. Global Location-based Entertainment Market: Arcade Studios (2017-2022) & ($ Millions)
Figure 11. Location-based Entertainment in Others
Figure 12. Global Location-based Entertainment Market: Others (2017-2022) & ($ Millions)
Figure 13. Global Location-based Entertainment Market Size Market Share by Application in 2021
Figure 14. Global Location-based Entertainment Revenue Market Share by Player in 2021
Figure 15. Global Location-based Entertainment Market Size Market Share by Regions (2017-2022)
Figure 16. Americas Location-based Entertainment Market Size 2017-2022 ($ Millions)
Figure 17. APAC Location-based Entertainment Market Size 2017-2022 ($ Millions)
Figure 18. Europe Location-based Entertainment Market Size 2017-2022 ($ Millions)
Figure 19. Middle East & Africa Location-based Entertainment Market Size 2017-2022 ($ Millions)
Figure 20. Americas Location-based Entertainment Value Market Share by Country in 2021
Figure 21. Americas Location-based Entertainment Consumption Market Share by Technology in 2021
Figure 22. Americas Location-based Entertainment Market Size Market Share by Application in 2021
Figure 23. United States Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 24. Canada Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 25. Mexico Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 26. Brazil Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 27. APAC Location-based Entertainment Market Size Market Share by Region in 2021
Figure 28. APAC Location-based Entertainment Market Size Market Share by Application in 2021
Figure 29. China Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 30. Japan Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 31. Korea Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 32. Southeast Asia Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 33. India Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 34. Australia Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 35. Europe Location-based Entertainment Market Size Market Share by Country in 2021
Figure 36. Europe Location-based Entertainment Market Size Market Share by Technology in 2021
Figure 37. Europe Location-based Entertainment Market Size Market Share by Application in 2021
Figure 38. Germany Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 39. France Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 40. UK Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 41. Italy Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 42. Russia Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 43. Middle East & Africa Location-based Entertainment Market Size Market Share by Region in 2021
Figure 44. Middle East & Africa Location-based Entertainment Market Size Market Share by Technology in 2021
Figure 45. Middle East & Africa Location-based Entertainment Market Size Market Share by Application in 2021
Figure 46. Egypt Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 47. South Africa Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 48. Israel Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 49. Turkey Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 50. GCC Country Location-based Entertainment Market Size Growth 2017-2022 ($ Millions)
Figure 51. Americas Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 52. APAC Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 53. Europe Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 54. Middle East & Africa Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 55. United States Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 56. Canada Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 57. Mexico Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 58. Brazil Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 59. China Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 60. Japan Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 61. Korea Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 62. Southeast Asia Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 63. India Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 64. Australia Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 65. Germany Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 66. France Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 67. UK Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 68. Italy Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 69. Russia Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 70. Spain Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 71. Egypt Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 72. South Africa Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 73. Israel Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 74. Turkey Location-based Entertainment Market Size 2023-2028 ($ Millions)
Figure 75. GCC Countries Location-based Entertainment Market Size 2023-2028 ($ Millions)


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