Global Animation, VFX & Game Market Status, Trends and COVID-19 Impact Report 2021
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Corporate User License Report: 4700 USD
Section Price: As below
Page: 115
Chart and Figure: 142
Publisher: BisReport
Delivery Time: 48 hour
Contact: sales@bisreport.com
Phone: +86-18612563964
In the past few years, the Animation, VFX & Game market experienced a huge change under
the influence of COVID-19, the global market size of Animation, VFX & Game reached
419300.0 million $ in 2021 from xx in 2016 with a CAGR of xx from 2016-2021 is. As of
now, the global COVID-19 Coronavirus Cases have exceeded 200 million, and the global
epidemic has been basically under control, therefore, the World Bank has estimated the
global economic growth in 2021 and 2022. The World Bank predicts that the global
economic output is expected to expand 4 percent in 2021 while 3.8 percent in 2022.
According to our research on Animation, VFX & Game market and global economic
environment, we forecast that the global market size of Animation, VFX & Game will reach
(2026 Market size XXXX) million $ in 2026 with a CAGR of % from 2021-2026.
Due to the COVID-19 pandemic, according to World Bank statistics, global GDP has shrunk
by about 3.5% in 2020. Entering 2021, Economic activity in many countries has started to
recover and partially adapted to pandemic restrictions. The research and development of
vaccines has made breakthrough progress, and many governments have also issued various
policies to stimulate economic recovery, particularly in the United States, is likely to provide
a strong boost to economic activity but prospects for sustainable growth vary widely
between countries and sectors. Although the global economy is recovering from the great
depression caused by COVID-19, it will remain below pre-pandemic trends for a prolonged
period. The pandemic has exacerbated the risks associated with the decade-long wave of
global debt accumulation. It is also likely to steepen the long-expected slowdown in
potential growth over the next decade.
The world has entered the COVID-19 epidemic recovery period. In this complex economic
environment, we published the Global Animation, VFX & Game Market Status, Trends and
COVID-19 Impact Report 2021, which provides a comprehensive analysis of the global
Animation, VFX & Game market , This Report covers the manufacturer data, including: sales
volume, price, revenue, gross margin, business distribution etc., these data help the
consumer know about the competitors better. This report also covers all the regions and
countries of the world, which shows the regional development status, including market size,
volume and value, as well as price data. Besides, the report also covers segment data,
including: type wise, industry wise, channel wise etc. all the data period is from 2015-
2021E, this report also provide forecast data from 2021-2026.
Section 1: 100 USD——Market Overview
Section (2 3): 1200 USD——Manufacturer Detail
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION
Section 4: 900 USD——Region Segmentation
North America (United States, Canada, Mexico)
South America (Brazil, Argentina, Other)
Asia Pacific (China, Japan, India, Korea, Southeast Asia)
Europe (Germany, UK, France, Spain, Italy)
Middle East and Africa (Middle East, Africa)
Section (5 6 7): 700 USD——
Product Type Segmentation
Animation & VFX
Game & VFX
Application Segmentation
Anime
Film
Video Game
Channel (Direct Sales, Distribution Channel) Segmentation
Section 8: 500 USD——Market Forecast (2021-2026)
Section 9: 600 USD——Downstream Customers
Section 10: 200 USD——Raw Material and Manufacturing Cost
Section 11: 500 USD——Conclusion
Section 12: Research Method and Data Source
Table of Contents
Section 1 Animation, VFX & Game Market Overview
1.1 Animation, VFX & Game Market Scope
1.2 COVID-19 Impact on Animation, VFX & Game Market
1.3 Global Animation, VFX & Game Market Status and Forecast Overview
1.3.1 Global Animation, VFX & Game Market Status 2016-2021
1.3.2 Global Animation, VFX & Game Market Forecast 2021-2026
Section 2 Global Animation, VFX & Game Market Manufacturer Share
2.1 Global Manufacturer Animation, VFX & Game Sales Volume
2.2 Global Manufacturer Animation, VFX & Game Business Revenue
Section 3 Manufacturer Animation, VFX & Game Business Introduction
3.1 Tencent Animation, VFX & Game Business Introduction
3.1.1 Tencent Animation, VFX & Game Sales Volume, Price, Revenue and Gross margin
2016-2021
3.1.2 Tencent Animation, VFX & Game Business Distribution by Region
3.1.3 Tencent Interview Record
3.1.4 Tencent Animation, VFX & Game Business Profile
3.1.5 Tencent Animation, VFX & Game Product Specification
3.2 Sony Animation, VFX & Game Business Introduction
3.2.1 Sony Animation, VFX & Game Sales Volume, Price, Revenue and Gross margin 2016-
2021
3.2.2 Sony Animation, VFX & Game Business Distribution by Region
3.2.3 Interview Record
3.2.4 Sony Animation, VFX & Game Business Overview
3.2.5 Sony Animation, VFX & Game Product Specification
3.3 Manufacturer three Animation, VFX & Game Business Introduction
3.3.1 Manufacturer three Animation, VFX & Game Sales Volume, Price, Revenue and Gross
margin 2016-2021
3.3.2 Manufacturer three Animation, VFX & Game Business Distribution by Region
3.3.3 Interview Record
3.3.4 Manufacturer three Animation, VFX & Game Business Overview
3.3.5 Manufacturer three Animation, VFX & Game Product Specification
…
Section 4 Global Animation, VFX & Game Market Segmentation (By Region)
4.1 North America Country
4.1.1 United States Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.1.2 Canada Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.1.3 Mexico Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.2 South America Country
4.2.1 Brazil Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.2.2 Argentina Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.3 Asia Pacific
4.3.1 China Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.3.2 Japan Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.3.3 India Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.3.4 Korea Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.3.5 Southeast Asia Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.4 Europe Country
4.4.1 Germany Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.4.2 UK Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.4.3 France Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.4.4 Spain Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.4.5 Italy Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.5 Middle East and Africa
4.5.1 Africa Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.5.2 Middle East Animation, VFX & Game Market Size and Price Analysis 2016-2021
4.6 Global Animation, VFX & Game Market Segmentation (By Region) Analysis 2016-2021
4.7 Global Animation, VFX & Game Market Segmentation (By Region) Analysis
Section 5 Global Animation, VFX & Game Market Segmentation (by Product Type)
5.1 Product Introduction by Type
5.1.1 Animation & VFX Product Introduction
5.1.2 Game & VFX Product Introduction
5.2 Global Animation, VFX & Game Sales Volume by Game & VFX016-2021
5.3 Global Animation, VFX & Game Market Size by Game & VFX016-2021
5.4 Different Animation, VFX & Game Product Type Price 2016-2021
5.5 Global Animation, VFX & Game Market Segmentation (By Type) Analysis
Section 6 Global Animation, VFX & Game Market Segmentation (by Application)
6.1 Global Animation, VFX & Game Sales Volume by Application 2016-2021
6.2 Global Animation, VFX & Game Market Size by Application 2016-2021
6.2 Animation, VFX & Game Price in Different Application Field 2016-2021
6.3 Global Animation, VFX & Game Market Segmentation (By Application) Analysis
Section 7 Global Animation, VFX & Game Market Segmentation (by Channel)
7.1 Global Animation, VFX & Game Market Segmentation (By Channel) Sales Volume and
Share 2016-2021
7.2 Global Animation, VFX & Game Market Segmentation (By Channel) Analysis
Section 8 Animation, VFX & Game Market Forecast 2021-2026
8.1 Animation, VFX & Game Segmentation Market Forecast 2021-2026 (By Region)
8.2 Animation, VFX & Game Segmentation Market Forecast 2021-2026 (By Type)
8.3 Animation, VFX & Game Segmentation Market Forecast 2021-2026 (By Application)
8.4 Animation, VFX & Game Segmentation Market Forecast 2021-2026 (By Channel)
8.5 Global Animation, VFX & Game Price Forecast
Section 9 Animation, VFX & Game Application and Client Analysis
9.1 Anime Customers
9.2 Film Customers
9.3 Video Game Customers
Section 10 Animation, VFX & Game Manufacturing Cost of Analysis
11.0 Raw Material Cost Analysis
11.0 Labor Cost Analysis
11.0 Cost Overview
Section 11 Conclusion
Section 12 Methodology and Data Source
Chart and Figure
Figure Animation, VFX & Game Product Picture
Chart Global Animation, VFX & Game Market Size (with or without the impact of COVID-19)
Chart Global Animation, VFX & Game Sales Volume (Units) and Growth Rate 2016-2021
Chart Global Animation, VFX & Game Market Size (Million $) and Growth Rate 2016-2021
Chart Global Animation, VFX & Game Sales Volume (Units) and Growth Rate 2021-2026
Chart Global Animation, VFX & Game Market Size (Million $) and Growth Rate 2021-2026
Chart 2016-2021 Global Manufacturer Animation, VFX & Game Sales Volume (Units)
Chart 2016-2021 Global Manufacturer Animation, VFX & Game Sales Volume Share
Chart 2016-2021 Global Manufacturer Animation, VFX & Game Business Revenue (Million
USD)
Chart 2016-2021 Global Manufacturer Animation, VFX & Game Business Revenue Share
Chart Tencent Animation, VFX & Game Sales Volume, Price, Revenue and Gross margin
2016-2021
Chart Tencent Animation, VFX & Game Business Distribution
Chart Tencent Interview Record (Partly)
Chart Tencent Animation, VFX & Game Business Profile
Table Tencent Animation, VFX & Game Product Specification
Chart Sony Animation, VFX & Game Sales Volume, Price, Revenue and Gross margin 2016-
2021
Chart Sony Animation, VFX & Game Business Distribution
Tables and Figures
Reason to Buy