Esports: Douyu, Huya, Twitch and YouTube

Publication Month: Apr 2020 | No. of Pages: 145 Published By: BCC RESEARCH
Single User License: US $ 5500
Corporate User License: US $ 9504

Report Scope:

The scope of this report is broad and covers the global markets for esports, which is organized globally to generate various types of revenue streams, ranging from media rights to sponsorships to tickets and merchandise. The market is broken down by revenue streams and by region. Revenue forecasts from 2019 to 2024 are presented for revenue stream and regional market.

The report also includes a discussion on the major players in each of the regional markets for esports. It explains the major market drivers of the global market for esports, the current trends within the industry and the regional dynamics of the esports market. The report concludes with a special focus on the vendor landscape which includes detailed profiles of the major vendors in the esports industry globally.

Report Includes:

- 74 tables
- An overview of global esports market
- Analyses of global market trends, with data from 2018 and 2019, and projections of compound annual growth rates (CAGRs) through 2024
- An idea about popular esports games and market analysis of target audience
- Analysis of the market's dynamics, specifically growth drivers, restraints, and opportunities
- Coverage of esports market landscape and involved parties
- Knowledge about revenue streams of esports market, i.e., media rights, advertising, tickets and merchandise sales, sponsorships and publisher fees
- Comprehensive profiles of major players in the industry, including Activision Blizzard, CJ Corp., Electronic Arts, Gfinity, Modern Times Group, Take-two Interactive Software Inc., Tencent and Valve Corp.

Table of Contents
Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Intended Audience
Recent Developments
Scope of Report
Information Sources
Methodology
Geographic Breakdown
Analyst's Credentials
BCC Custom Research
Related BCC Research Reports
Chapter 2 Summary and Highlights
Chapter 3 Market and Technology Background
Most Popular Esports Games
Market Landscape and Participants
Target Audience Analysis
Market Trends and Opportunities
Esports Market by Revenue Stream
Media Rights
Advertising
Tickets and Merchandise Sales
Sponsorships
Publisher Fees
Chapter 4 Market Breakdown by Revenue Stream
Global Market for Esports by Revenue Stream
Global Market for Esports Media Rights by Region
Global Market for Esports Advertising by Region
Global Market for Esports Tickets and Merchandise by Region
Global Market for Esports Sponsorships by Region
Global Market for Esports Publisher Fees by Region
Chapter 5 Market Breakdown by Region
Global Market for Esports by Region
North American Market for Esports
European Market for Esports
Asia-Pacific Market for Esports
South American Market for Esports
RoW Market for Esports
Chapter 6 Market Drivers and Challenges
Drivers
Increasing Awareness and Monetization Opportunities for Players
Rising Popularity of Video Games
Growing Number of Tournaments with Large Prize Money
Challenges
Prevalence of Betting Frauds and Match-Fixing Threats
Lack of Standardization
Chapter 7 Company Profiles
ACTIVISION BLIZZARD
AMAZON
AXION VENTURES INC.
BACKSTAGEPLAY INC.
BANDAI NAMCO ENTERTAINMENT
BETHSEDA SOFTWORKS LLC
BRAGG GAMING GROUP INC.
CAPCOM CO. LTD.
CJ CORP.
CONTAGIOUS GAMING INC.
DOUYU
ELECTRONIC ARTS INC.
FACEIT
GAMELOFT
GFINITY PLC
GUNGHO ONLINE ENTERTAINMENT INC.
HI-REZ STUDIOS
HUYA
KONAMI DIGITAL ENTERTAINMENT CO. LTD.
KUUHUBB INC.
MAD CATZ INTERACTIVE INC.
MICROSOFT CORP.
MILLENNIAL ESPORTS CORP.
MODERN TIMES GROUP
NETEASE
NINTENDO
PLUG IN DIGITAL
SEGA
SMASHCAST.TV
SONY CORP.
SQUARE ENIX CO. LTD.
TAKE-TWO INTERACTIVE SOFTWARE INC.
TENCENT
THE STARS GROUP INC.
TURNER BROADCASTING SYSTEM
TWITCH.TV
UBISOFT
VALVE CORP.
VERSUS SYSTEMS INC.
ZYNGA INC.

Tables and Figures

List of Tables
Summary Table : Global Market for Esports, by Revenue Stream, Through 2024
Table 1 : Biggest Esports Games with Total Prize Money, 2018
Table 2 : Number of Viewers of the Biggest Esports Games for the Most Popular Tournaments, 2018
Table 3 : Top 10 Professional Esports Companies, by Their Worth and Revenue, 2018
Table 4 : Top 10 Most Watched Esports Games on Twitch, Jan.-Feb. 2020
Table 5 : Top Esports Games Publishers and Their Most Popular Game Franchises, 2018
Table 6 : Top 10 Esports Games by Player Participation and Number of Tournaments, 2018
Table 7 : Most Played Esports Games by Percentage of Fans, 2018
Table 8 : Most Played Esports Games Played in North America by Percentage of Fans, 2018
Table 9 : Most Played Esports Games Played in Europe by Percentage of Fans, 2018
Table 10 : Top 10 Countries by Esports Engagement Among Male Fans Aged 16-24 Years, 2018
Table 11 : Brand Discovery Methods Used to Attract Esports Fans Aged 16-24 Years, 2018
Table 12 : Global Market for Esports, by Revenue Stream, Through 2024
Table 13 : Global Market for Esports Media Rights, by Region, Through 2024
Table 14 : Global Market for Esports Advertising, by Region, Through 2024
Table 15 : Global Market for Esports for Tickets and Merchandise, by Region, Through 2024
Table 16 : Global Market for Esports Sponsorships, by Region, Through 2024
Table 17 : Global Market for Esports Publisher Fees, by Region, Through 2024
Table 18 : Global Market for Esports, by Region, Through 2024
Table 19 : North American Market for Esports, by Country, Through 2024
Table 20 : U.S. Market for Esports, by Revenue Stream, Through 2024
Table 21 : Canadian Market for Esports, by Revenue Stream, Through 2024
Table 22 : Mexican Market for Esports, by Revenue Stream, Through 2024
Table 23 : European Market for Esports, by Country/Region, Through 2024
Table 24 : German Market for Esports, by Revenue Stream, Through 2024
Table 25 : U.K. Market for Esports, by Revenue Stream, Through 2024
Table 26 : French Market for Esports, by Revenue Stream, Through 2024
Table 27 : Italian Market for Esports, by Revenue Stream, Through 2024
Table 28 : Swedish Market for Esports, by Revenue Stream, Through 2024
Table 29 : Spanish Market for Esports, by Revenue Stream, Through 2024
Table 30 : Rest of Europe Market for Esports, by Revenue Stream, Through 2024
Table 31 : Asia-Pacific Market for Esports, by Country/Region, Through 2024
Table 32 : Chinese Market for Esports, by Revenue Stream, Through 2024
Table 33 : Japanese Market for Esports, by Revenue Stream, Through 2024
Table 34 : South Korean Market for Esports, by Revenue Stream, Through 2024
Table 35 : Indonesian Market for Esports, by Revenue Stream, Through 2024
Table 36 : Taiwanese Market for Esports, by Revenue Stream, Through 2024
Table 37 : Rest of Asia-Pacific Market for Esports, by Revenue Stream, Through 2024
Table 38 : South American Market for Esports, by Country/Region, Through 2024
Table 39 : South American Market for Esports, by Revenue Stream, Through 2024
Table 40 : RoW Market for Esports, by Country/Region, Through 2024
Table 41 : RoW Market for Esports, by Revenue Stream, Through 2024
Table 42 : Growth in the Global Esports Audience, 2017-2022
Table 43 : Brands Preference Among Esports Fans, by Country, 2017-2022
Table 44 : Global Video Gaming Industry Revenue and Year-on-Year Growth, by Region, 2019
Table 45 : Leading Public Video Game Companies, by Revenue, 2nd Quarter 2019
Table 46 : Top 10 Esports Games by Total Prize Money, 2019
Table 47 : Top Live Game Streaming Platforms by Hours Watched, 2018 and 2019
Table 48 : Top 10 Most Viewed Esports Events by Unique Views in Esports History, Through 2018
Table 49 : Global Top 10 Professional Esports Team, by Prize Money Earned, 2019
Table 50 : Activision Blizzard: Recent Financial Performance, Through 2018
Table 51 : Amazon: Recent Financial Performance, Through 2018
Table 52 : Axion Ventures Inc.: Recent Financial Performance, Through 2018
Table 53 : Bandai Namco Entertainment: Recent Financial Performance, Through 2018
Table 54 : Capcom Co. Ltd.: Recent Financial Performance, Through 2018
Table 55 : CJ Corp.: Recent Financial Performance, Through 2018
Table 56 : Contagious Gaming Inc.: Recent Financial Performance, Through 2018
Table 57 : Electronic Arts Inc.: Recent Financial Performance, Through 2018
Table 58 : Gfinity PLC: Recent Financial Performance, Through 2018
Table 59 : GungHo Online Entertainment Inc.: Recent Financial Performance, Through 2018
Table 60 : Konami Digital Entertainment Co. Ltd.: Recent Financial Performance, Through 2018
Table 61 : Microsoft Corp.: Recent Financial Performance, Through 2018
Table 62 : Modern Times Group: Recent Financial Performance, Through 2018
Table 63 : NetEase: Recent Financial Performance, Through 2018
Table 64 : Nintendo: Recent Financial Performance, Through 2018
Table 65 : Sega: Recent Financial Performance, Through 2018
Table 66 : Sony Corp.: Recent Financial Performance, Through 2018
Table 67 : Square Enix Co. Ltd.: Recent Financial Performance, Through 2018
Table 68 : Take-Two Interactive Software Inc.: Recent Financial Performance, Through 2018
Table 69 : Tencent: Recent Financial Performance, Through 2018
Table 70 : The Stars Group Inc.: Recent Financial Performance, Through 2018
Table 71 : Turner Broadcasting System: Recent Financial Performance, Through 2018
Table 72 : Ubisoft: Recent Financial Performance, Through 2018
Table 73 : Zynga Inc.: Recent Financial Performance, Through 2018

Reason to Buy

  • Current and future of Others Market outlook in the developed and emerging markets
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The segment that is expected to dominate the Others Market
  • Regions that are expected to witness the fastest growth during the forecast period
  • Identify the latest developments, Others Market shares, and strategies employed by the major market players
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Others Market
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets